Controls

- WASD to move
- mouse to aim/shoot when appropriate

Tutorial

Just in case you miss the tutorial on the opening of the game, here's the jist:

1. The wave timer in the top left does not pause unless you collect an upgrade, so between waves, you should click on a planet to view its details, then click "Explore Planet" to view the planet's surface and collect materials to upgrade with.

2. When a wave starts, if you are still on a planet, you'll need to get your agent back to the tower. They can't operate the tower's defenses while walking around, and you can't operate the Headquarters Cannon either. 


GMTK Game Jam 2024 Entry

The theme for this game jam was "Built To Scale". I interpreted that as building a game that observes two different scales of perspective. The tower defense-ish portion deals with a solar system-level scale as you defend from interstellar invaders, and walking around the planets is much smaller in scope with a variety of tasks to complete to upgrade the tower.

Aside from the theme, the driving force behind this idea was to make a tower defense game where there's much more going on than usual, and you have a pressing urgency to get back and defend each wave. This was lightly inspired by the night time levels in Pikmin 4 hehehehe.

This was a lot of fun to work on and I learned so fricking much in such a short time and my brain is fried so that's all I have for now.


Credits (because theres no way I could make all this stuff by myself in 4 days) (but I did make a few things like the lil alien invaders, they're so cute!)

Image/Sprite Assets/Sounds/Font - Kenney's Game Assets
https://kenney.nl/

Music - Alexandr Zhelanov
https://soundcloud.com/alexandr-zhelanov
https://www.youtube.com/channel/UCxmng6_DMIayDwkiWGVzVRQ

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